engaging NFL Fans in the off-season

PFF Mock Draft Simulator

Watch Video of PFF Mock Draft Simulator

Summary

As part of the PFF team, I enhanced the Mock Draft Simulator into a dynamic and engaging user experience that addressed the challenge of decreased site engagement during the off-season.

From a rudimentary prototype, I transformed it into a fully-featured product that quickly became one of PFF’s most popular offerings, both during and outside of the football season. Its success was so significant that the NFL even partnered with PFF to create a version of the Mock Draft Simulator for use on NFL.com.

Role

Product Design Lead

Tasks

User Research, Wireframing, Prototyping, High-Fidelity Design, HTML & CSS Implementation

PFF Mock Draft Simulator: Step by Step

PFF Mock Draft Simulator — Select team(s) for mock draft

Select team(s) for mock draft

The Mock Draft Simulator offers users a customizable and engaging experience. With the ability to select which teams they would like to make picks for and the option to drag and drop picks to reorder the draft, users can truly make the simulator their own.

Additionally, the simulator includes settings that allow users to adjust the number of rounds and tweak the PFF algorithm to better fit their preferences. Whether they are a seasoned NFL expert or a casual fan, users can tailor the experience to their liking and enjoy a realistic and exciting mock draft simulation.

PFF Mock Draft Simulator — Make pre-draft trades and begin draft

Make pre-draft trades and begin draft

Mock Draft Simulator Users can make pre-draft trades to teams they think might be interested in their players or picks. To help guide their decisions, we implemented a PFF mathematical model that simulates team interest and acceptance or rejection of trade offers. This allows users to experience the excitement and strategy involved in pre-draft trading in a realistic and interactive way.

PFF Mock Draft Simulator — On the clock

On the clock

In the Mock Draft Simulator, users can experience the thrill of pre-draft trading by making trade offers to teams they believe might be interested in their players or picks. To assist users in making informed decisions, we integrated a powerful PFF mathematical model that accurately simulates team interest and determines the likelihood of trade offer acceptance or rejection.

PFF Mock Draft Simulator — Expanded Player Details

Expanded Player Details

In addition to the overall PFF rankings, the Mock Draft Simulator offers users more detailed player information to help inform their drafting decisions. Users can view PFF data on individual player strengths and weaknesses, as well as historical trends on how other users have drafted those players in the past. This level of detail and insight allows users to make more informed decisions.

PFF Mock Draft Simulator — Off the clock

Off the clock

While the simulation is drafting for non-user teams, the user has the opportunity to pause and make trades with other teams for upcoming draft positions. This allows the user to strategically position themselves to draft a specific player or maximize their draft picks.

PFF Mock Draft Simulator — Draft Complete

Draft Complete

After the draft is completed, PFF grades the user’s individual draft picks as well as the overall team performance. This feature enables users to receive valuable feedback on their drafting strategy and allows them to improve their skills for future drafts.

Furthermore, users can share or save their dynamically generated image on social media or for their own personal records. If they want to try for better grades or pick for different teams, they can start a new mock draft with different settings or preferences.

PFF Mock Draft Simulator: Design Process

Problem

PFF wanted to engage users during a the NFL off-season when we typically had a significant dip in traffic, engagement, and subscriptions.

Hypothesis

PFF’s Research and Development Department had been experimenting running mathematical models with years of PFF data for the NFL Draft. They discovered that they had the ability to predict draft picks with accuracy and grade them for specific player skills according to team needs.

We theorized that our users would enjoy acting as general managers for their favorite team(s) with a product that utilized these discoveries from our R&D team. In turn, this would increase traffic for our NFL Draft news and analysis coverage.

Discovery and User Research

To measure interest, the PFF R&D team created a rough prototype utilizing real data for users to engage with. This prototype had the users compete in the draft against other computer-run teams.

This prototype was limited on functionality and was a way to get the conversation started with users about what potential features they’d like to see in a future product. We communicated with a select set of users in a private Discord server to gather direct feedback and sent out user surveys to a more general audience.

We discovered that users wanted more player data and details on team needs to enable them to make better drafting decisions. Also, they wanted the ability to make trades while the draft was in progress since the prototype only allowed making trades before the draft started.

Also, users wanted a much more mobile-friendly experience, unsurprisingly.

Wireframing, Part 1

The initial wireframe was a more simple, inline list of all the past, current, and upcoming draft picks.

When it would be the user’s turn, their spot in the draft list would expand to show all the draft suggestions, player search, and other actions.

Wireframing, Part 2

The wireframe needed to be rethought to better accommodate the user pausing to offer trades during an in-progress draft.

We split the computer and user actions contextually in separate areas of the product. The computer’s actions were mainly kept in the draft list where past, current, and future picks were displayed in order.

The user’s actions were contained within a larger, ever-present panel. This allowed us to show some persistent data for the user’s team.

Design, Desktop

The design stage focused on applying existing design components to the wireframe, filling out the details regarding player data, and adding features from product owner requirements.

Design, Mobile

In order to make the Mock Draft Simulator more mobile friendly, we displayed these two sections simultaneously with contextual states.

While off the clock, the user area would be in a collapsed drawer state. This drawer could be toggled open at any time to simply view when the next user pick would be or by pausing the draft to make a trade. Otherwise, the draft list would advance as the computer made its picks.

Once it was the user’s turn to make a pick, the drawer would expand automatically to present the user with suggested draft picks.

Further User Testing and Feedback

While building and testing the product with users, we discovered they wanted an easier and more consistent way to share their PFF graded drafts for bragging rights, etc. Not everyone knew how to take screenshots of the final results screen.

We took this feedback and designed a dynamically generated image of their grades that could be downloaded or copied to their clipboard. This consistent way of sharing the draft grades also allowed us to direct people to the Mock Draft Simulator by showing a shortened URL on all the shared grade images.

Results

The Mock Draft Simulator became one of PFF’s most heavily trafficked products. We found this to be pretty impressive for an off-season tool. It was so popular in its first year of release, that the NFL asked to partner with PFF to create a version that would be hosted on nfl.com.